Where should each car go?
Cars begin on the bottom-left tile. Match the car’s color and symbol to one of the five garages across the top edge, then build a connected route to that column.
Turn Ahead: Road Router Support · Version 1.0 beta
A practical guide to live road routing, waiting cars, destinations, lives, Tokens, ads, App Store purchases, and local game data.
Cars begin on the bottom-left tile. Match the car’s color and symbol to one of the five garages across the top edge, then build a connected route to that column.
Tap any tile to rotate it clockwise. Straights, corners, and T-junctions expose different road openings. A tile can rotate while a car is on it, and that car turns with the tile.
A car safely waits when the road ahead is disconnected, ends at an interior seam, reaches a non-matching top garage, or points off another board edge. Reconnect the road; the car waits one second, then continues if the route stays connected.
Each level has ten cars. The first launches immediately. The rest launch every ten seconds. Send Next Car Now releases the next car immediately and restarts that ten-second countdown.
Only car-to-car collisions cost lives. A run starts with three lives and can hold at most five. Reaching a blocked road, a wrong edge, or a non-matching garage does not cost a life.
A run contains ten levels with ten cars each. Delivering a car to its garage adds 100 points. Later levels move faster. The best score is kept locally on this iPhone.
Open Lives & Tokens from the life counter. Spending 100 Tokens adds one life only when the run is not complete and there is room below the five-life cap. Tokens are not deducted if a life cannot be added.
A rewarded ad is an optional alternative. One life is granted only after Google reports that the reward was earned. Closing an ad early, a failed load, no inventory, or a presentation error grants no life. Ad availability requires provider approval, consent where required, and a working network connection.
USD 0.00 download. Free gameplay with an interstitial between completed levels, an optional rewarded ad for one life, a $2.99 non-consumable Remove Ads product, and a $0.99 consumable pack of 300 Tokens; 100 Tokens may be redeemed for one life.
The App Store purchase sheet shows the actual localized price and terms before confirmation. There is no subscription, recurring charge, loot box, or randomized paid reward. Both products are configured without Family Sharing.
On the main menu, choose Restore Purchases while signed in to the Apple Account that bought Remove Ads. Restore is for the non-consumable Remove Ads entitlement. Consumable Token packs are not repurchased or recreated by StoreKit’s restore flow.
A device backup may carry the current Token balance to a restored device according to Apple’s backup behavior and the user’s settings. Without that backup, deleting or reinstalling the app can remove a local Token balance. Keep the App Store receipt email and contact support if a verified purchase appears not to have delivered.
A purchase can remain pending for Ask to Buy or another App Store approval. Wait for Apple’s result; do not repeatedly buy the same item. If products do not load, check the network, Apple Account, Screen Time purchase restrictions, and App Store service status, then use Retry App Store.
Apple controls billing and refund eligibility. To request a refund, visit reportaproblem.apple.com. A refunded or revoked Token transaction can remove its 300-Token credit from the local balance without making the balance negative.
An automatic interstitial may appear only after completing levels 1 through 9, before play continues. If an ad is unavailable, consent does not allow a request, the device is offline, or the ad cannot present, the next level continues without it. Remove Ads suppresses these automatic interstitial requests.
Rewarded ad inventory remains available as an optional way to earn a life, even after Remove Ads. The app may prepare rewarded inventory in advance. See the privacy policy and privacy choices.
Turn Ahead stores the best score, music preference, Token balance, Remove Ads state, and processed or reversed App Store transaction identifiers locally. A current road run is not a cloud save. Play pauses while the app is in the background, but a full relaunch can begin a new run.
There is no account, sign-in, custom cloud sync, export, or developer-operated game server. Turn Ahead version 1.0 has no single erase-data button. Removing the app removes its local app container; an Apple-managed backup may restore local data later. The Remove Ads purchase remains in Apple’s transaction history and can be restored separately.
Music can be turned on or off from the main menu. Car destinations use both color and a symbol. Buttons and counters include spoken labels for VoiceOver, and important outcomes have visible feedback.
The core board is a visual, spatial, direct-touch puzzle. Individual SpriteKit road tiles are not exposed as separate VoiceOver controls in version 1.0, so the complete routing workflow is not fully playable with VoiceOver alone. The portrait board also uses a fixed game layout rather than fully scaling with larger text settings. Contact support if another accessibility barrier appears.
Email mannykin333@gmail.com. Include “Turn Ahead: Road Router,” version 1.0, the iPhone model, iOS version, level number, what was tapped, what happened, and a screenshot or short screen recording when useful. Do not email passwords, payment-card details, full purchase receipts, or other sensitive information.
Support is provided by email as available; there is no live or emergency service. For privacy questions, use the same address and read the Turn Ahead privacy policy.
Features, compatibility, business model, and version boundaries.
Local records, Apple purchases, Google ads, data categories, retention, and contact.
Consent controls, local data choices, and provider privacy links.
Third-party package names, versions, and license terms.