Clear the whole patch.
Pop every raised bubble before the tap limit or two-minute timer runs out. Special bubbles, combinations, and board fixtures can carry one move across several targets.
Bubble Bloom Support · Version 1.0
Play through 1,000 bubble-wrap puzzles, manage renewable lives and powers, and choose whether an optional reward is worth watching an ad.
Pop every raised bubble before the tap limit or two-minute timer runs out. Special bubbles, combinations, and board fixtures can carry one move across several targets.
The bank holds three lives. One life refills every 20 minutes, including while the app is closed. Starting and quitting a level does not spend a life; a failed attempt does.
The starting power is Smart Pop, Meteor, or Cross Wave. A completed optional ad may grant one additional power during that same attempt.
Version 1.0 defines 1,000 levels across ten chapters. Each map contains ten stops, and retrying creates a fresh arrangement.
Open Settings and check Pop sounds and Haptics. Also check iPhone volume, Silent Mode, system haptic settings, and device support.
Rewarded inventory is never guaranteed. An unavailable, failed, or dismissed ad grants no reward and causes no gameplay penalty. A life can still refill or be bought with earned diamonds.
App Store price: USD 0.00.
Bubble Bloom is a free download with optional Apple consumable diamond packs and strictly opt-in rewarded ads. It has no banner, app-open, automatic interstitial, rewarded-interstitial, or other forced ad formats.
Bubble Bloom includes 1,000 bubble-wrap puzzle levels across 100 journey maps.
Gameplay requires no account or Y Corp Technologies server, and progress, preferences, diamonds, lives, and reward pacing remain on the iPhone.
Randomized attempts are not solver-gated and are not guaranteed to be fair or solvable within the tap or time allowance; retry creates a fresh arrangement.
Bubble Bloom uses Google Mobile Ads 13.7.0 and User Messaging Platform 3.1.0. Bubble Bloom does not use banner, app-open, or forced interstitial ads. A full-screen rewarded ad appears only after the player chooses a labeled reward button and Google has an eligible ad available.
Closing before Google reports completion grants no reward. If the app reports that a completed reward still needs to be saved, use the same Finish Reward action; it retries that reward without asking the player to watch another ad.
An optional rewarded ad may grant one life without exceeding the three-life bank, up to three completed life rewards in a rolling 24 hours, or one extra power per attempt; Smart Pop, Meteor, and Cross Wave each have a 1-in-3 chance, and the rewarded power may match the starting power.
Rewarded ads are always optional; Bubble Bloom does not use banner, app-open, automatic interstitial, rewarded-interstitial, or other forced ad formats.
The rewarded power is one of Smart Pop, Meteor, or Cross Wave. Each outcome has approximately a one-in-three chance (33.33%). Bubble Bloom derives the result from the attempt’s random identity, fixes it for that attempt, and does not use personal or ad data to choose the power. The result can match the attempt’s starting power and adds one more use of that power.
Do not interact with an ad that seems unsuitable. Close it when possible and email mannykin333@gmail.com with “Bubble Bloom ad report” in the subject. Include the date and approximate time, Life or Power placement, country or region, app version, iPhone model, iOS version, and the advertiser or ad description. A screenshot is helpful when it can be taken safely. Do not include a child’s name, precise location, payment details, passwords, or another person’s private information.
Optional Apple consumable purchases add device-local diamonds; purchased diamonds are not restorable after app deletion or a device change.
A first clear awards 20 diamonds, the initial local balance is 300, and 100 diamonds buys one life. Bubble Bloom offers four consumable diamond packs through Apple’s StoreKit. Apple handles prices, payment, receipts, storefronts, and refund eligibility; Bubble Bloom does not receive payment-card details or an Apple Account password.
Consumable diamond packs are not restored as new value by Restore Purchases. Verified unfinished transactions and refund reversals are reconciled by the app. Request an eligible refund at reportaproblem.apple.com.
Bubble Bloom stores progress, attempt state, lives, diamonds, preferences, reward limits, and purchase-delivery records in the app’s local container. There is no Bubble Bloom account, developer-operated cloud sync, manual export, or cross-device transfer.
Settings → Reset Level Progress returns play to level 1 but does not erase every economy or provider record. Removing Bubble Bloom removes its local container, subject to Apple-managed backup and restore behavior. See Privacy Choices for the full deletion boundary.
Interactive bubbles, powers, lives, timers, level maps, settings, and results provide VoiceOver labels or descriptions. The current version uses full gameplay motion even when Reduce Motion is enabled; gameplay timing is unchanged. The game is designed for iPhone in portrait orientation and does not provide an iPad layout.
Read the Bubble Bloom privacy policy, Privacy Choices, and Parent and Guardian Guide. Configured ad requests use child-directed treatment and an under-age consent signal; optional does not mean that Google processes no data.
Email mannykin333@gmail.com with the app version, iPhone model, iOS version, level number, and the smallest sequence that reproduces the issue. Do not send passwords, payment credentials, full receipts, or unnecessary personal information.
Features, compatibility, free-to-play business model, and product boundaries.
Local records, Apple purchases, Google SDK disclosures, children, retention, and contact.
Ad-consent controls, optional rewards, local deletion, and provider requests.
Child-directed safeguards and ad-reporting help.